Showing posts with label regulation. Show all posts
Showing posts with label regulation. Show all posts

Tuesday, August 2, 2011

The Puzzle that is Art and Regulation


It's only Week 2 and already there are blogs and tweets buzzing around like crazy with ideas, opinions and debatable issues being raised. Of the ones I've read, it has been passionate discussion about the ethics surrounding the gaming industry. If you feel like reading some more into this, Kyle, Tegan and Samuel all voiced some interesting opinions and the comments that ensued are equally as interesting. It really is a topic which I think could be debated about long into the night... and yet amazingly - that idea is but one tiny fragment of the entirety of debatable issues when it comes to global communication networks!

Lessig's article "Four Puzzles From Cyberspace" touches upon four more themes, each one presenting "a window into one aspect of cyberspace." Contrary to the apparent opinion of the class yesterday, I actually did enjoy reading this. In particular, the two things that struck a chord with me were surrounding the topic of Regulation and the contradictory nature behind the virtual and physical persona.

Let me explain. Lessig discusses the idea of regulation through the example of the state of "Boral" where gambling has been made illegal. With the advent of the internet comes problems with regulating this law as while the governor has the power to "move the server out of her state" she has not "succeeded in reducing Boralian gambling." Why? The internet makes it hard to regulate who is responsible, and even though the server is no longer in the state - it can still be accessed. Space is no longer able to be regulated.

This made me think about sites such as Pirate Bay, which are able to exist by taking advantages of this "loophole." It really is an amazing concept and I don't think anyone is really complaining because, well, it gets people the music, the movie, the program that they want and need. Well, actually no - there are probably quite a few people complaining what with copyright issues and the inability for the artist or producer of the material to even know who has accessed his or her work.

Being a graphic designer and musician (albeit not a great one), I can in a way empathise with this problem. It takes a lot of hard work and time to make the work and it really would be good to know just how popular it is and who your audience is. Back in the day, it was easy to know who watched a television show because you could look at tv ratings. Now? Thanks to the internet, people could still be watching it on tv but they could also be watching it at home on their computers, or on Youtube or a million other sources. Before, one could tell how popular a song was by the sales of the CD and the attendants at a concert. Now? Well, let's see, we have avenues such as Youtube to see a concert, file sharing sites such as Piratebay, online players such as Grooveshark, the list goes on.

I am in no way condemning all of this at all. I am a rather poor Uni student and I won't say I have never used any of those avenues myself. I just wish there was a way for all of this to be regulated in an easy way so the statistics of "media audiences" can be given accurately to those who would appreciate it; it is their work after all. Sites like last.FM which track what people are listening to (with their permission of course) is probably a good start and the way of the future.

All gee, this has gotten a little longer than I expected. I suppose I will keep my rant and rave about the contradictory online persona for another day. Thanks for reading!